Administration | Provides administration site | 1 | 2 | 0 | Increase in productivity | 10 |
Commercial | Acts as a retail outlet for luxury items | 2 | 3 | +1 | | 10 |
Geothermal Power Plant | Provides a clean source of energy | 1 | 9 | 0 | Power | 20 |
Laboratory | Allows “safe” experiments to take place | 2 | 4 | 0 | Research | 20 |
Light Industry | Produces luxuries, clothing, or medicine | 2 | 4 | 0 | Luxuries, Clothing, Medicine | 20 |
Medical Facility | Reduces population attrition from disasters | 2 | 4 | 0 | Life extension | 20 |
Mine Shaft | Provides mine access (built by robominer) | 0 | varies by terrain | 0 | Mined ore | 0 |
Park/Reservoir | Provides safe environment to play in | 0 | 3 | +1 per turn | Entertainment | 10 |
Police | Reduces crime level, improves morale | 2 | 3 underground | +1 or -1 | | 20 |
Recreational Facility | Provides colonists with entertainment | 1 | 4 | +1 per turn | Entertainment | 20 |
Red Light District | Provides colonists with entertainment | 2 | 4, or spontaneous | +2 per turn | Entertainment | 0 |
Residential | Houses colonists | 1 | 3 | +1 or -1 | | 10 |
Tokamak Containment | Contains reactor (built along with reactor) | 0 | varies by terrain | -1 to 0 | | 0 |
University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 |