Reviewed For: SDK 2.1
Player Alliances can be set on game initialization for both multiplayer and colony scenarios. For a full alliance, remember to set both players as allied to each other. See sample below.
From Player.h
class OP2 _Player { public: ... void AllyWith(int playerNum); ... }
int InitProc() { Player[Player0].AllyWith(Player2); Player[Player2].AllyWith(Player0); }
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