Player colors can be set using the SetPlayerColor function from TethysGame. Seven different colors are available and can be referenced through the PlayerColor enum.
// Color of structures and units belonging to a given player enum PlayerColor { PlayerBlue = 0, //Standard Eden color PlayerRed, //Standard Plymouth color PlayerGreen, PlayerYellow, PlayerCyan, PlayerMagenta, PlayerBlack //Not selectable as a player color from the multiplayer game initialization screen };
Black is not typically used. For single player scenarios, Eden is typically blue and Plymouth is typically red.
When Outpost 2 auto-sets an AI color in a multiplayer game, AIs take the first color that isn't taken by a human player in this order: blue, red, green, yellow, cyan, magenta, black.
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