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| outpost_2:easter_eggs [2016/11/07 23:58] – vagabond | outpost_2:easter_eggs [2016/11/20 17:31] (current) – vagabond | ||
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| ====== Outpost 2 Easter Eggs ====== | ====== Outpost 2 Easter Eggs ====== | ||
| - | A couple of known Easter Eggs exist in Outpost 2. Easter Eggs are difficult to find anomalies purposefully placed in the game. Outpost 2 contains 3 known Easter Eggs: Dan's Dog, the Small Capacity Air Transport (SCAT), and Santa Claus. | + | Outpost 2 contains several Easter Eggs! In case you are new to Easter Eggs in games,  | 
| ===== Dan's Dog ===== | ===== Dan's Dog ===== | ||
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| - the tile is not currently occupied by a unit | - the tile is not currently occupied by a unit | ||
| - | **Proof of Dan's Dog Scenario (created by Hooman):** {{outpost_2: | + | **Proof of Dan's Dog Scenario (created by Hooman):** {{outpost_2: | 
| As an additional note, the routine that generates the dog belongs to the Unit class for the Meteor, and this processing function will only be called when (unitIndex XOR tick) MOD 8 != 0. Hence the time condition can only hold for meteors that have a unit index that is a multiple of 8. | As an additional note, the routine that generates the dog belongs to the Unit class for the Meteor, and this processing function will only be called when (unitIndex XOR tick) MOD 8 != 0. Hence the time condition can only hold for meteors that have a unit index that is a multiple of 8. | ||
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| {{outpost_2: | {{outpost_2: | ||
| - | The small capacity air transport (SCAT) is supposed to be a flying evacuation transport in Outpost 2. The existence of the SCAT in game has not been proven.  | + | The small capacity air transport (SCAT) is supposed to be a flying evacuation transport in Outpost 2. The existence of the SCAT in game has not been proven.  | 
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| + | Artwork  | ||
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| An animated Santa Claus wearing a green suit is contained in the Outpost 2 artwork. Rumors are Santa Claus will appear walking across sections of tubing during gameplay under certain circumstances. The existence of Santa Claus within a scenario has not been substantiated to date. | An animated Santa Claus wearing a green suit is contained in the Outpost 2 artwork. Rumors are Santa Claus will appear walking across sections of tubing during gameplay under certain circumstances. The existence of Santa Claus within a scenario has not been substantiated to date. | ||
| - | Quote from Dan Duncalf, the lead programmer of Outpost 2: | + | **Quote from Dan Duncalf, the lead programmer of Outpost 2:** | 
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| + | > "... but I think Santa appears in similar circumstances to the dog, but when the date is 12/25 and involves a different terrain type and tick modulo.  | ||
| - | "... but I think Santa appears in similar circumstances to the dog, but when the date is 12/25 and involves a different terrain type and tick modulo. Since there are a few assembly guys on the board, have them set breakpoints around GetSystemTime and/or GetLocalTime and that may give them some insight." | + | Artwork of Santa Claus is contained within Outpost 2. It can be found using the Outpost 2 Art Viewer. See the [[http://wiki.outpost2.net/ | 
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