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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| op2_sdk:custom_scenario_checklist [2017/01/05 08:40] – Added Map Cell Match Terrain Rule vagabond | op2_sdk:custom_scenario_checklist [2017/01/09 07:55] (current) – [Official Publishing Requirements] vagabond | ||
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| * **DLL Filenames: | * **DLL Filenames: | ||
| - | * Note: Consider using the Mission Scanner (See **[[op2_sdk: | + | * Consider using the Mission Scanner (See **[[op2_sdk: |
| * **Map & Tech Tree Filenames: | * **Map & Tech Tree Filenames: | ||
| - | |||
| - | * **Program Crashing Bugs:** Ensure no game crashing bugs are present in scenario. | ||
| - | |||
| - | * **Scenario Bugs:** Ensure there are no other bugs in the scenario. | ||
| - | * Note: if the scenario exposes a bug caused by the SDK or Outpost 2 itself, ensure the bug is documented in the wiki maps section or the scenario’s main forum post. Try to mitigate the bug as best possible. | ||
| * **Winning Conditions: | * **Winning Conditions: | ||
| Line 37: | Line 32: | ||
| * **Custom Scenario Gameplay/ | * **Custom Scenario Gameplay/ | ||
| - | |||
| - | * **Content Age Suitability: | ||
| Line 73: | Line 66: | ||
| ===== Multiplayer Specific ===== | ===== Multiplayer Specific ===== | ||
| - | * **Scenario Name: | + | * **Scenario Name: |
| - | * **Scenario Filename: | + | * **Scenario Filename: |
| - | * **Morale Steady Check Box: | + | * **Morale Steady Check Box: |
| * **Day/Night Check Box:** Day/night rotation is properly set by the check box. | * **Day/Night Check Box:** Day/night rotation is properly set by the check box. | ||
| - | * Note: For scenarios containing the blight, consider not allowing for day/night being disabled | + | * For scenarios containing the blight, consider not allowing for day/night being disabled |
| * **Disasters On/Off Check:** Disasters should be turned on/off with the check box. | * **Disasters On/Off Check:** Disasters should be turned on/off with the check box. | ||
| - | * Note: Consider allowing | + | * For volcanic eruptions, consider allowing them to occur even with disasters off if they are essential to the scenario. |
| * **Initial Vehicle Count:** Initial vehicles are properly set and vehicle' | * **Initial Vehicle Count:** Initial vehicles are properly set and vehicle' | ||
| - | * Note: For non-military scenarios, consider giving non-military initial vehicles such as additional ConVecs, robo-miners, | + | * For non-military scenarios, consider giving non-military initial vehicles such as additional ConVecs, robo-miners, |
| * **Initial Resources: | * **Initial Resources: | ||
| Line 92: | Line 85: | ||
| * **Custom Check Box Use:** If the default use of the check boxes (morale steady, day/night, disasters) or initial vehicles is altered, ensure their function is documented in the wiki maps section or the main forum post. | * **Custom Check Box Use:** If the default use of the check boxes (morale steady, day/night, disasters) or initial vehicles is altered, ensure their function is documented in the wiki maps section or the main forum post. | ||
| + | |||
| + | ===== Official Publishing Requirements ===== | ||
| + | |||
| + | * **Program Crashing Bugs:** No game crashing bugs may be present in scenario. | ||
| + | |||
| + | * **Scenario Bugs:** There should be no bugs in the scenario. | ||
| + | * if the scenario exposes a bug caused by the SDK or Outpost 2 itself, ensure the bug is documented in the wiki maps section or the scenario’s main forum post. Try to mitigate the bug as best possible. | ||
| + | |||
| + | * **Content Age Suitability: | ||
| + | |||
| + | * **Outpost 2 Mods:** The scenario must not depend on an Outpost 2 mod that is not included in the official Outpost 2 download. For example, Multitek 2. | ||
| ===== Scenarios Coded from Scratch ===== | ===== Scenarios Coded from Scratch ===== | ||